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Interactive Snow Globe

Computer Graphics University Project. Interactive Snowglobe explored the topics of Animation, 3D Geometry/Modelling and Rendering/Lighting and Materials using OpenGL and C++. These computer graphics techniques were combined into forming a snowglobe in real time, with interactions built through code. Teamed up with two other computer graphics programmers, my task was on the globe itself, by adding elements such as refraction, reflection and other aspects such as lighting, to make the globe appear as shiny glass. My role in the team was to handle the shader side of things with GLSL, by creating nice reflective properties for the globe.

Interactive Snow globe Demo